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Minors

Minor in Leadership

Program Overview

Minor: Sport Management

Program Overview

Community Sport and Tourism

The Minor in Community Sport and Tourism is a 12-credit program. The program of study introduces the concepts, principles and practices of commercial recreation and tourism. The program provides a foundational overview of sports as a critical component of the US travel and tourism industry - particularly at the collegiate, amateur, youth and recreational levels. The minor engages students in the study of the management, programming and supervision of intramural and sport tournament/leagues in the leisure services delivery system.

Program Overview

Learning Design & Technology Minor

The Learning Design and Technology minor is for students pursuing all kinds of careers including education, health and wellness, government, business, and the industry as in all fields there is information that must be shared and people who need to be taught or trained.

 

With this minor, you can get the technology skills, hard and soft, to be successful.  Being adept with word processing applications, spreadsheets, and presentation software—used to set you apart on a resume—has become a minimum expectation for most employers. Having “proficiency in Microsoft Office” on a resume isn’t enough: a basic level of knowledge here is assumed and it’s what you can do above and beyond that will set you apart from others. Students with this minor will possess valuable advanced skills in applying technology concepts and tools to better communicate and share information.

 

This minor is only four courses and will teach you skills & strategies for the integration of educational technology and training methods to successfully incorporate learning design into the jobs or career of your future.

 

EME 3048: Designing for Learning Platforms (3 credits)
This course provides an overview into the various styles and platforms which may be leveraged for learning. Styles may include face-to-face, blended, online, hybrid and flipped as well as the various technology tools which support these learning platforms. Students develop learning objects which can be integrated on these various platforms as well as identify when best to apply each platform for effective learning environments. Learning design tasks for this course will also include task analysis, measurable performance objectives, lesson designs, and course material developmen
t.

 

EME 3045 Technology Tools & Skills for Effective Communication (3 credits)
This course provides learners with strategies and applications for communication tools which support learning design systems, including organizational practice for eLearning communication. Course content focuses on a variety of methods in which many organizations integrate communication tools as a way of sharing information. This course requires students to use and apply technology tools for training and development purposes, including (but not limited to) cloud-based sharing, learning management systems, social media and beyond. Writing design elements will also be highlighted to demonstrate best writing practices and strategies for accessibility and effective communication.
 

 

EME 3047 Technology Tools & Skills for Effective Presentation (3 credits)
This course provides learners with strategies and applications for designing learning to organize, structure, create and present effective and engaging presentations for training and education. Course content focuses on a variety of methods in which many organizations integrate presentation tools as a way of sharing information. This course requires students to develop effective and persuasive uses of presentation software in the teaching/training environment, including (but not limited to) PowerPoint, Keynote, Google Presentation, Prezi, Knovio, and beyond. Design elements will be highlighted to demonstrate best strategies for designing presentations for accessibility and design value.
 

 

EME 2040  Introduction to Educational Technology for Learning Professionals  (3 credits)
Students will learn the application of instructional design principles for the use of technology to enhance the quality of teaching and learning in the classroom. The course includes hands-on experience with educational media, emerging technologies, and hardware, software, and peripherals for the personal computer as well as data-driven decision-making processes. Students also learn the identification of appropriate software for classroom applications, classroom procedures for integrating technologies with emphasis on legal and ethical use, and effective instructional strategies for teachers and students in regard to research, analysis, and demonstration of technology. Students will be provided an overview of the Florida Educator Accomplished Practices, Sunshine State Standards, the Professional Educator Competencies, and the National Educational Technology Standards.

 

EME 3044 Issues and Trends in Educational Technology (3 credits)
 This course introduces the field of educational technology and its history and allows an exploration of current topics and trends in educational technology research and application. 

 

Program Overview

 

Contact:

Dr. Terry Cavanaugh

(904) 620-3875

t.cavanaugh@unf.edu