Programming Assignment #6 Due: Tuesday, Apr. 18, 11:00 p.m.
turnin code: srwJ.p6
Accepted until: Wednesday, Apr. 19, 11:00 p.m.
turnin code: srwJ.p6.late
Create a Java applet that draws a picture using color and at least 8 different
Graphics methods (Snowman uses 6) a combined total of at least 15 times.
Use at least one Graphics method not used in Einstein or Snowman. (Methods
are different if they have different signatures.)
Copy and edit the template.html file and embed your applet in it. Put a
message both above and below the applet window. Include your name and osprey
id somewhere. Include a description of and title for your picture.
Name your applet Picture.java
Name your HTML file Picture.html
Shar Picture.java, Picture.html, and readme6 and turnin.
eval: 50 pts.