Kinship, Fictive Kinship, and Emergent Forms of Community
ANT
4931
Fall
2001
Dr.
Biglow
The Matrix of Kin
What is Real?
What is Fictive?
Western Notions of Kinship
• Biologically-based
(blood)
• Limitations:
– “What you
see is what you get”
– Distinctions
made between biological and nonbiological parents and siblings
– (step
father, step brother)
– Does not
accommodate adoptions well
What is Fictive Kinship?
• Fictive
Kinship
•
"A relationship,
such as godparenthood, modeled on relations of kinship, but created by
customary convention rather than the circumstances of birth." RK:149
Examples include "blood brothers", "godparents". ES:5. Some
would make a distinction between "fictive" kin and
"putative" kin, the latter including adopted children.
Arguments of this week’s authors
• Fictive
kinship can be just as real as biologically based Euroamerican kinship
• “Fictive”
as a term is inappropriate in modern kinship studies
Kinship and New Reproductive Technologies
•
In-vitro fertilization
•
Sperm and egg donation
•
Surrogate motherhood
•
(Adoption)
Virtual Communities
• “Social
aggregations that emerge from the [Internet] when enough people carry on those
public discussions long enough, with sufficient human feeling, to form webs of
personal relationships in cyberspace”
• (Rheingold
1993:5)
Key “Virtual” Terms
•
CMCs = computer
mediated communications
–
Listserv(er)s,
chat rooms
•
RL = real life
•
VR = virtual
(reality) life
•
MUD = multi-user domain
–
Themed
or online social environments
Cyborgology and Cyborg Anthropology
• Cyborgology
and “cyborg babies”
– There is no
distinction between human and machine
• Cyborg
Anthropology
– Argues that
we must look not only at our own ability to create technology as a byproduct of
culture, but technology’s power to shape our own culture.
Relationship of VR to RL
•
What degree of
participation in one or the other makes you a “family” or a “community?”
•
Are online relationships
as “real” as those in RL?
–
Emic vs. etic
distinctions
•
Recent studies focus on
the “degree of participation” as relevant to defining families
•
Can we think of VR as a
“subculture” of RL, much as we have “communities of interest” in RL?
Fernback
• Argues
that “there is a collectivity of CMC users” . . . “driven by the principles of
democracy and egalitarianism” (p. 46)
• Concern
with “the common good” (p. 46)
– There is
dissent. E.g. hackers and crackers
– “Rules of
conduct” form over time
Clodius
• Argues
that VC is just as “real” as RL.
• Examples:
– Rule
formation and ways of dealing with those that don’t follow cultural norms
– An
understanding of the “other” via tolerance
• Problems:
– Fragmentation
over time
– Utopian
notion of “community?”