Intramural Sports Soccer Rules

General Eligibility

  1. Participation is limited to currently enrolled students and members of the faculty and staff of the University of North Florida. All areas of eligibility are covered in the Intramural handbook which are available online and through the Campus Recreation Office.
  2. In order to participate in an Intramural contest each player must present their validated Osprey1 Card. NO ID, NO PLAY. NO EXCEPTIONS!!!
  3. Game time is forfeit time. 1 forfeit will result in a team being ineligible for the playoffs. A second forfeit will result in the team being dropped from the league.
  4. All participants must register with IMLeagues to play any sport. Instructions on how to register is located on the Intramural Sports website. Captains must have the minimum number of players needed to play Soccer before they are allowed to sign up for a time slot.
  5. Adding Players – Players must be added on their team’s roster using IMLeagues (players must register first, then request to join a team, or team captains can send invitations to players to join their team) prior to participating in an Intramural contest. Players can be added at the field/court, however they must register through IMLeagues and show up on the team’s roster before 3pm of their next week’s game, or they will not be allowed to participate in their next game. Players may be added up until the end of the regular season for that sport. Rosters will be locked at the end of the regular season.
  6. Current or former collegiate/professional soccer players – Current UNF soccer players are ineligible to compete. This includes: walk-ons, red shirts, and practice players. Current players will be considered current for the entire 2011/2012 school year. Ex-Varsity soccer players are anyone who has competed at the collegiate level during the 2010/2011 season or before. Current professional soccer players are ineligible to compete. Former professional soccer players must wait one (1) year from the time they competed to participate in intramural soccer. A team may not consist of more than TWO (2) of any combination of the following:
    • Current soccer sport club member
    • Ex-Varsity soccer player
    • Ex-Professional player

Team Composition

  1. Roster limit is 14 players. Players can compete on one men's/women's team, regardless of league classification. However, players can compete on a men’s/women’s team and a CoRec team. Suspended players may not be replaced. Roster additions can be made on the field before a game provided that player has not already played for another men’s/women’s team. If a player signs up and plays for another team after he/she has already played for their original team, the second team the player plays for will receive a forfeit and be ineligible for the playoffs. Team rosters are locked at the end of the regular season.
  2. Players – A maximum of seven (7) players including the goalie will be on the playing field at any one time. Five (5) players are required to start the game. For CoRec play, teams must play with any of the following combinations:
    • 4 men and 3 women
    • 4 women and 3 men
    • 4 men and 2 women
    • 4 women and 2 men
    • 3 men and 3 women
    • 3 men and 2 women
    • 3 women and 2 men
  3. Substitute players reporting into the game should move along the sideline of the field to the mid-field line. Substitutions are not to be made until acknowledged by one of the officials during a dead ball. Subs must wait on the side line until summoned to come on the field.
  4. The sidelines for the players will be on opposite ends of the field from one another. Teams shall warm up and shoot at the end of the field. All spectators must be on the sideline of their team and be at least 5 to 6 yards off of the sideline.


  1. All players must wear similar colored numbered jerseys or numbered pinnies. Pinnies are available at the court for each team. Inappropriate removal of player jerseys during a game can result in a yellow card.
  2. Appropriate footwear must be worn. Cleats with hard or soft rubber are legal. Metal spikes or studs are prohibited.
  3. No participants may wear caps or do-rags while playing.
  4. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul. The opposing team will be awarded two points and be awarded the ball at mid-court for a throw-in. Technical fouls for jewelry counts as an administrative technical foul, therefore does not count towards the team fouls.

Game Time & Length

  1. A game will consist of two (2) twenty (20) minute halves. Halftime shall last five (5) minutes. The clock shall not stop except for charged time-outs.
  2. Each team is allowed two (2) time-outs per game, each lasting for one (1) minute.
    • Time-outs may only be requested while the ball is not in play
    • An official may grant a time-out after any player on the field requests one
    • Time-outs for injuries, disqualifications, and other non-team requested, shall be charged to the official
    • The clock will only stop for any charged time-outs
  3. A goal shall be awarded to a team when the ball legally crosses the plane of the goal line between the goal posts and under the crossbar. In the event that a team scores a goal on their own goal box the opponents will be awarded a goal. The following scoring system will be used:
    • Male goal/Female goal = 1 point
    • Female goal (CoRec only) = 2 points
  4. If at the end of regulation the score is tied, then a shoot-out will be used to determine a winner. The following are shoot-out procedures:
    • The shoot-out shall start with a coin toss to decide which team shall shoot on goal first.
    • All shots will be taken from the twelve (12) yard line.
    • Three (3) players per team will be allowed one shot each for the overtime period(s). If after three (3) shots the score is still tied, each team will be allowed one more shot to be shot by a player that has not taken a shot during the overtime period. This process will be repeated until a winner is determined. For CoRec play, a combination of two (2) males and one (1) female, or two (2) females and one (1) male must be used.
    • All goals are worth one (1) point, regardless if a male or female shoots.
    • The goalie may not be substituted for during the shoot out.
    • The goalie may not move forward before the ball is kicked.
  5. If a team is trailing by 7 or more goals at any point within 5 minutes left in the game, the mercy rule will be in effect and the game shall end.

General Rules

  1. A coin toss shall be used to determine which team shall kick-off or defend. The winner of the toss has the choice of deciding who shall kick-off or which goal his/her team shall defend. At the start of the second half, the team that did not kick-off shall kick and teams shall switch goals.
  2. The ball must be kicked into the opponents half of the field and travel at least one (1) yard to be “in play”. The ball must be touched by another player before the kicker plays the ball again. A goal may not be score on the kick-off.
  3. When the ball crosses completely over the sideline, a throw-in is awarded to the team that did not touch the ball last before it went out. The throw-in must be made with a two (2) handed, overhead throw, and both feet must be on contact with the ground. The throw in should be made from where the ball went out of bounds.
  4. Either team may substitute:
    • Between periods
    • On a goal kick
    • After a goal has been scored
    • When play is stopped for any reason (Note: if play is stopped for an injury, the injured player must be replaced)
    • When a player is cautioned (the cautioned player must be replaced and cannot re-enter until the next dead ball)
    • When a player is disqualified (the disqualified player shall not be replaced)
    • During penalty kick situations (players may not be substituted into the game to take the penalty kick, only players on the field at the time of the infraction may take the penalty kick)
  5. There are no offsides in intramural soccer.
  6. All goal kicks will take place from the end line.
  7. During direct or indirect free kicks, players of the opposing team must be at least 10 yards from the ball.\
  8. THERE IS NO SLIDE TACKLING!!! Slide tackling from the side or front of the player with the ball will result in an automatic yellow card. Slide tackling from behind the player with the ball will result in an automatic red card. A slide tackle occurs when a player leaves his/her feet and leads with his/her feet to play the ball while the ball is in the proximity of another player. A slide tackle does not require that any contact occur between players.
  9. A direct free kick is awarded when the following occurs on the field of play, or a penalty kick is awarded if any of the following occurs inside the penalty area:
    • Charging an opponent.
    • Holding an opponent.
    • Striking or attempting to strike an opponent.
    • Pushing an opponent.
    • Tripping or attempting to trip an opponent.
    • Kicking or attempting to kick an opponent.
    • Jumping at or on an opponent.
    • Touching the ball with your hands - intentionally handling, carrying, striking, or propelling the ball with a hand or arm. Unintentional handling occurs when the ball strikes the hands or arms of a player who has not moved the hands or arms to play the ball; this unintentional handling shall not be penalized.
    • Slide tackling.
  10. An indirect free kick shall be awarded when the following occurs on the playing field:
    • Goalkeeper holding the ball for more than 5 seconds.
    • Playing in a manner considered by the official to be dangerous.
    • Behaving in a manner considered by the official to be dangerous.
    • Intentionally obstructing an opponent.
    • If the ball is played back to the goalie by a teammate and the goalie use his/her hands to control the ball
  11. In addition to the fouls mentioned above an official may issue a yellow (caution) or red (ejection) card for the following offences:
    • (Yellow) Leaving the field or coming onto the field without a referee's permission.
    • (Yellow) Unsportsmanlike conduct.
    • (Yellow) Persistent infringement of the rules of the game.
    • (Yellow) Showing dissent (disagreement) toward a referee's call, including objecting by word of mouth or action.
    • (Red) Excessive foul or abusive language.
    • (Red) Persistent misconduct after receiving a caution.
    • (Red) Violent or serious foul play.
    • (Red) Intentionally impeding an opponent through unlawful means during an obvious goal-scoring opportunity - If a player who is moving toward his opponents' goal with an obvious opportunity to score a goal is intentionally impeded by an opponent through unlawful means (an offense punishable by a free kick or penalty kick), thus denying the attacking player's team the goal-scoring opportunity, the offending player shall be sent off the field for serious foul play.
    • (Red) A red card results in the ejection of the offending player from the match. The ejected player may not return for the remainder of the match, must leave the facility, and may not be replaced by a substitute. Teams will play (finish the match) a player down for each red card / ejection. Ejected participants are immediately suspended from all IM play and must complete the reinstatement procedure to participate in future contests.
  12. At any point in a game the game will be ended due to unsportsmanlike conduct if a team receives any of the following:
    • Two Red cards
    • One Red card and Two Yellow cards
    • Three Yellow cards 


  1. The purpose of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
  2. The Sportsmanship Rating System is intended to be an objective scale by which teams' attitude and behavior is assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
  3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, UNF Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain's efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
  4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
  5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
  6. Teams are graded by the officials on a scale of 1-4, 4 being the highest, each game. Teams must maintain a 2.85 sportsmanship rating throughout the season to be eligible for the playoffs. The maximum sportsmanship grade a team with a yellow card can receive is a 2.5 for that game.


  1. All teams will make the playoffs, provided they have no forfeits and have at least a 2.85 sportsmanship rating. If there are a lot of teams in one league, then the league will be split into a “Blue” playoff bracket, with teams that have a .500 winning percentage and above, and a “Grey” playoff bracket, with teams that have below a .500 winning percentage.