Intramural Sports

Indoor Soccer Rules

General Eligibility


  1. Participation is limited to currently enrolled students and members of the faculty and staff of the University of North Florida. All areas of eligibility are covered in the Intramural handbook which are available online and through the Campus Recreation Office.
  2. In order to participate in an Intramural contest each player must present their validated Osprey1 Card. NO ID, NO PLAY. NO EXCEPTIONS!!!
  3. Game time is forfeit time. 1 forfeit will result in a team being ineligible for the playoffs. A second forfeit will result in the team being dropped from the league.
  4. All participants must register with IMLeagues to play any sport. Instructions on how to register is located on the Intramural Sports website. Captains must have the minimum number of players needed to play Indoor Soccer before they are allowed to sign up for a time slot.
  5. Adding Players – Players must be added on their team’s roster using IMLeagues (players must register first, then request to join a team, or team captains can send invitations to players to join their team) prior to participating in an Intramural contest. Players can be added at the field/court, however they must register through IMLeagues and show up on the team’s roster before 3pm of their next week’s game, or they will not be allowed to participate in their next game. Players may be added up until the end of the regular season for that sport. Rosters will be locked at the end of the regular season.
  6. Current or former collegiate/professional soccer players – Current UNF soccer players are ineligible to compete. This includes: walk-ons, red shirts, and practice players. Current players will be considered current for the entire 2011/2012 school year. Ex-Varsity soccer players are anyone who has competed at the collegiate level during the 2010/2011 season or before. Current professional soccer players are ineligible to compete. Former professional soccer players must wait one (1) year from the time they competed to participate in intramural soccer. A team may not consist of more than TWO (2) of any combination of the following:
    • Current soccer sport club member
    • Ex-Varsity soccer player
    • Ex-Professional player
     


Team Composition


  1. Roster limit is 12 players. Suspended players may not be replaced. Roster additions can be made on the field before a game provided that player has not already played for another team. If a player signs up and plays for another team after he/she has already played for their original team, the second team the player plays for will receive a forfeit and be ineligible for the playoffs. Team rosters are locked at the end of the regular season.
  2. Each team consists of five (5) players on the court. In CoRec play the teams must consist of 3 males and 2 females, or 3 females and 2 males. Only the captain may address an official on matters of interpretation or to obtain essential information if it is done in a courteous manner. All players must present their valid UNF ID card at the game site to sign-in to participate. A team may begin with 4 players. In CoRec it must be two men and two women. These 3 combinations are the only combinations allowed for playing a CoRec game. Substitutions are allowed on a man-for-man and woman-for-woman basis only.
  3. Players who arrive late may be added to the roster and may enter the game during a dead-ball period. Substitutions are not to be made until acknowledged by one of the officials during a dead ball. Subs must wait by the scorer's table until summoned to come on the floor.
  4. The benches for the players will be on opposite ends of the court. All spectators must be seated in the bleachers on the second floor of the Arena.


Equipment


  1. All players must wear similar colored numbered jerseys or pennies. Pennies are available at the court for each team. Inappropriate removal of player jerseys during a game can result in a yellow or red card.
  2. Appropriate gym footwear must be worn.
  3. No participants may wear caps or do-rags while playing.
  4. UNF Intramurals will provide the game ball.
  5. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a yellow card.


Game Time & Length


  1. Game time is forfeit time. A team needs at least four (4) legal players to begin the game. Any team that forfeits a game will not be eligible for the playoffs. If a team has half of the minimum number of players signed in they will be not be charged a forfeit, just a loss with a 2.5 sportsmanship rating. Teams should call the IM Coordinator at (904) 620-2646 at least 24 hours in advance if they know they will not make their game to avoid a forfeit.
  2. Games are divided into two halves of 12 minutes each. The time between halves will be left to the discretion of the game officials/supervisors, but not to exceed five minutes.
    • 12 at halftime Mercy Rule: If a team is leading by 12 goals or more at halftime, or a team attains a lead of 12 goals during the 2nd half, the game will end.
    • 10 at 5 Mercy Rule: If a team is leading by 10 goals or more at the 5:00 mark of the 2nd half, or a team attains a lead of 10 goals during the final 5 minutes of the game, the game will end.
    • 8 at 2 Mercy Rule: If a team is leading by 8 goals or more at the 2:00 mark of the 2nd half, or a team attains a lead of 8 goals or more during the final 2 minutes of the game, the game will end.
     
  3. Indoor Soccer games will use "running time" which means the clock will not stop with one exception being "timeouts". The clock continues to run on fouls, scores, and out-of-bounds situations. After timeouts the clock will start when the ball is touched. Each team receives two (2) timeouts per game. All timeouts are 1 minute in length. Only those players in the game may call a timeout. Substitutes and coaches may not call timeouts.
  4. Games that are tied at the end of regulation will proceed to an overtime “shoot out” period.
    • The shoot out will consist of 3 players from each team, kicking from midfield.
    • In CoRec, a combination of 2 males and 1 female, or 2 females and 1 male, alternating kicks, must be used.
    • A coin toss will determine who kicks first.
    • If after three (3) shots the score is still tied, each team will be allowed one more shot to be shot by a player that has not taken a shot during the overtime period. This process will be repeated until a winner is determined.
    • All goals are worth one (1) point, regardless if a male or female shoots.
     


General Rules


  1. All goals are worth 1 point, except in CoRec: male goals are worth 1 point; female goals are worth 2 points.
  2. A coin toss will determine who kicks off first.
  3. Out of bounds: There will be no out of bounds except in:
    • The corners of the gym where there are exit doors.
    • Both ends of the curtain sidelines between the ends of the curtain and the bleachers.
      In both cases, white tape will indicate the out of bounds and the ball will be put back into play with either a corner kick or a goal kick. Opposing players must be at least 10 feet away from the kicker.
     
  4. There are no offsides.
  5. Goalie box: There are no goalies; however a goalie box will be laid down with white tape extending from the goal. No players may be inside the goalie box. The lines represent planes, and players may not break those planes.
    • Offensive team breaking the plane of the goalie box: Goal Kick 
    • Defensive team breaking the plane of the goalie box: Penalty kick by the offense from midfield. 
     
  6. Penalty Kicks: Players must be behind the midfield line, and cannot cross until the ball has either struck the goal post or has advanced beyond the goal. Any person on the court at the time of the infraction will be eligible to take the penalty kick. In CoRec play, male/female point totals are still the same.
  7. Goal Kicks: Players must be outside of the basketball 3 point arc and at least 10 feet away from the kicker.
  8. Corner Kicks: Players must be at least 10 feet away from the kicker.
  9. Free Kicks: All free kicks will be indirect kicks and players must be at least 10 feet away.
  10. Contact: Indoor Soccer is a NON-CONTACT sport. Body checking into the walls or any other contact is prohibited and is subject to immediate ejection from the game.
  11. Fouls Inside the 3 point arc: If a foul of any kind occurs inside the basketball 3 point line, a penalty kick will be awarded to the team that was fouled.
  12. Slide Tackling: THERE IS NO SLIDE TACKLING!!! Slide tackling from the side or front of the player with the ball will result in an automatic yellow card. Slide tackling from behind the player with the ball will result in an automatic red card. A slide tackle occurs when a player leaves his/her feet and leads with his/her feet to play the ball while the ball is in the proximity of another player. A slide tackle does not require that any contact occur between players.
  13. Drop Balls: There are no drop balls. The possession will alternate between teams.
  14. Substitutions: Substitutions can only be made during a dead ball period.


Fouls and Yellow/Red Cards


  1. 1. Fouls will be called if any of the following occurs:
    • Charging an opponent.
    • Holding an opponent.
    • Striking or attempting to strike an opponent.
    • Pushing an opponent.
    • Tripping or attempting to trip an opponent.
    • Kicking or attempting to kick an opponent.
    • Jumping at or on an opponent.
    • Touching the ball with your hands - intentionally handling, carrying, striking, or propelling the ball with a hand or arm. Unintentional handling occurs when the ball strikes the hands or arms of a player who has not moved the hands or arms to play the ball; this unintentional handling shall not be penalized.
    • Slide tackling
    • Playing in a manner considered by the official to be dangerous.
    • Behaving in a manner considered by the official to be dangerous.
    • Intentionally obstructing an opponent.
     
  2. Yellow/Red cards – In addition to the fouls mentioned above an official may issue a yellow (caution) or red (ejection) card for the following offences:
    • (Yellow) Leaving the field or coming onto the field without a referee's permission.
    • (Yellow) Unsportsmanlike conduct.
    • (Yellow) Persistent infringement of the rules of the game.
    • (Yellow) Showing dissent (disagreement) toward a referee's call, including objecting by word of mouth or action.
    • (Red) Excessive foul or abusive language.
    • (Red) Persistent misconduct after receiving a caution.
    • (Red) Violent or serious foul play.
    • (Red) Intentionally impeding an opponent through unlawful means during an obvious goal-scoring opportunity - If a player who is moving toward his opponents' goal with an obvious opportunity to score a goal is intentionally impeded by an opponent through unlawful means (an offense punishable by a free kick or penalty kick), thus denying the attacking player's team the goal-scoring opportunity, the offending player shall be sent off the field for serious foul play.
    • (Red) A red card results in the ejection of the offending player from the match. The ejected player may not return for the remainder of the match, must leave the facility, and may not be replaced by a substitute. Teams will play (finish the match) a player down for each red card / ejection. Ejected participants are immediately suspended from all IM play and must complete the reinstatement procedure to participate in future contests.
     
  3. Unsportsmanlike penalties - At any point in a game the game will be ended due to unsportsmanlike conduct if a team receives any of the following (teams will also be ineligible for the playoffs):
    • Two Red cards
    • One Red card and Two Yellow cards
    • Three Yellow cards
     
  4. If an individual receives 2 yellow cards or 1 red card in a game, they will be ejected from that contest and must schedule a meeting with the Intramural Coordinator before he/she can play again. If an individual receives 3 yellow cards or 2 red cards during the season, they will be suspended for the rest of the season and playoffs. If a team receives 5 yellow cards or 3 red cards during the course of the season, they will immediately be dropped from the league.

 



Sportsmanship


  1. The purpose of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
  2. The Sportsmanship Rating System is intended to be an objective scale by which teams' attitude and behavior is assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
  3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, UNF Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain's efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
  4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
  5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
  6. Teams are graded by the officials on a scale of 1-4, 4 being the highest, each game. Teams must maintain a 2.85 sportsmanship rating throughout the season to be eligible for the playoffs. The maximum sportsmanship grade a team with a yellow card can receive is a 2.5 for that game.


Playoffs


  1. All teams will make the playoffs, provided they have no forfeits and have at least a 2.85 sportsmanship rating. If there are a lot of teams in one league, then the league will be split into a “Blue” playoff bracket, with teams that have a .500 winning percentage and above, and a “Grey” playoff bracket, with teams that have below a .500 winning percentage.
  2. The playoff schedule will be determined by the number of teams playing and the court space/time available. There are no guaranteed times once the playoffs start, teams must do what they can to make their games.