Intramural Sports 5-on-5 Basketball Rules


Current National Federation (High School) Basketball Rules (2011-2012) will govern 5-on-5 play except for the following modifications.

General Eligibility

  1. Participation is limited to currently enrolled students and members of the faculty and staff of the University of North Florida. All areas of eligibility are covered in the Intramural handbook which are available online and through the Campus Recreation Office.
  2. In order to participate in an Intramural contest each player must present their validated Osprey1 Card. NO ID, NO PLAY. NO EXCEPTIONS!!!
  3. Game time is forfeit time. 1 forfeit will result in a team being ineligible for the playoffs. A second forfeit will result in the team being dropped from the league.
  4. All participants must register with IMLeagues to play any sport. Instructions on how to register is located on the Intramural Sports website. Captains must have the minimum number of players needed to play 5 on 5 Basketball before they are allowed to sign up for a time slot.
  5. Adding Players – Players must be added on their team’s roster using IMLeagues (players must register first, then request to join a team, or team captains can send invitations to players to join their team) prior to participating in an Intramural contest. Players can be added at the field/court, however they must register through IMLeagues and show up on the team’s roster before 3pm of their next week’s game, or they will not be allowed to participate in their next game. Players may be added up until the end of the regular season for that sport. Rosters will be locked at the end of the regular season.
  6. Current or former collegiate/professional basketball players – Current UNF basketball players are ineligible to compete. This includes: walk-ons, red shirts, and practice players. This also includes anyone who quits or is kicked off the team during this pre-season and season. Current players will be considered current for the entire 2011/2012 school year. Ex-Varsity basketball players are anyone who has competed at the collegiate level during the 2010/2011 season or before. Current professional basketball players are ineligible to compete. Former professional basketball players must wait one (1) year from the time they competed to participate in intramural basketball. A team may not consist of more than TWO (2) of any combination of the following:
    • Ex-Varsity basketball player
    • Ex-Professional player

Team Composition

  1. Roster limit is 14 players. Players can compete on one men's/women's team, regardless of league classification. However, players can compete on a men’s/women’s team and a CoRec team. Suspended players may not be replaced. Roster additions can be made on the field before a game provided that player has not already played for another men’s/women’s team. If a player signs up and plays for another team after he/she has already played for their original team, the second team the player plays for will receive a forfeit and be ineligible for the playoffs. Team rosters are locked at the end of the regular season.
  2. Each team consists of five (5) players, one of whom is captain. Only the captain may address an official on matters of interpretation or to obtain essential information if it is done in a courteous manner. All players must present their valid UNF ID card at the game site to sign-in to participate.
  3. Four (4) players must be present for a game to begin. Players who arrive late may be added to the roster and may enter the game during a dead-ball period. CoRec: For CoRec play, each team will consist of five players: three women and two men. Substitutions are allowed on a man-for-man and woman-for-woman basis only. A team may begin with 4 players: two men and two women. These 2 combinations are the only combinations allowed for playing a CoRec game.
  4. Substitute players reporting into the game should move along the sideline of the court to the scorer's table. Substitutions are not to be made until acknowledged by one of the officials during a dead ball. Subs must wait by the scorer's table until summoned to come on the floor.
  5. The benches for the players will be on opposite ends of the court. Teams shall warm up and shoot at the end of the court farthest from their own bench for the first half. All spectators must be seated in the bleachers on the second floor of the Arena.


  1. All players must wear similar colored numbered jerseys or numbered pinnies. Pinnies are available at the court for each team. Inappropriate removal of player jerseys during a game can result in a technical foul.
  2. Appropriate gym footwear must be worn. Running shoes or all-purpose cleats are not appropriate for basketball.
  3. No participants may wear caps or do-rags while playing.
  4. Each team is responsible for supplying their own ball for warm-up. Basketballs are available for check-out from the attendant in the UNF Arena. The game ball will be chosen from the warm-up balls. The referee shall be the sole judge of the legality of the ball and shall select the best ball available.
  5. CoRec: A women's basketball will be used for CoRec play unless both captains agree prior to the start of the game that a men's size basketball be used. The same size basketball will be used throughout the game (no changes will be permitted during the game).
  6. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul. The opposing team will be awarded two points and be awarded the ball at mid-court for a throw-in. Technical fouls for jewelry counts as an administrative technical foul, therefore does not count towards the team fouls.

Game Time & Length

  1. Game time is forfeit time. A team needs at least four (4) legal players to begin the game. Any team that forfeits a game will not be eligible for the playoffs. If a team has half of the minimum number of players signed in they will be not be charged a forfeit, just a loss with a 2.5 sportsmanship rating. Teams should call the IM Coordinator at (904) 620-2646 at least 24 hours in advance if they know they will not make their game to avoid a forfeit.
  2. Games are divided into two halves of 20 minutes each. The time between halves will be left to the discretion of the game officials/supervisors, but not to exceed five minutes. No shot clock will be used.
    • 50 at halftime Mercy Rule: If a team is leading by 50 points or more at halftime, the game will end.
    • 30 at 5 Mercy Rule: If a team is leading by 30 points or more at the 5:00 mark of the 2nd half, or a team attains a lead of 30 points or more during the final 5 minutes of the game, the game will end.
    • 20 at 2 Mercy Rule: If a team is leading by 20 points or more at the 2:00 mark of the 2nd half, or a team attains a lead of 20 points or more during the final 2 minutes of the game, the game will end.
  3. Intramural basketball games will use "running time" which means the clock will not stop with one exception being "timeouts". The clock continues to run on fouls, violations, free throws, and out-of-bounds situations. After timeouts the clock will start when the ball is touched inbounds, or becomes alive on a free throw attempt (passed to the free throw shooter). The clock will stop and start as in high school basketball the last two minutes of the game (2nd half only). The clock continues to run after a made basket.
  4. Each team receives two (2) timeouts per game. All timeouts are 1 minute in length. Only those players in the game may call atimeout. Substitutes and coaches may not call timeouts.
  5. Games that are tied at the end of regulation will proceed to an overtime period.
    • There will be a two-minute overtime with the clock stopping on violations and fouls throughout the overtime period.
    • A jump ball at center court will be used to start each overtime period. Teams will continue to shoot at the same basket as in the second half.
    • All timeouts and fouls will carry over from the second half and each overtime period. Each team receives an additional timeout for each overtime period.
    • If a second or subsequent overtime are necessary, the same format will be used until a winner is determined.

General Rules

  1. Two point field goals and three point field goals will be used.
  2. CoRec: Female players will score 3 points for a made field goal (regular 2-pointer) and 4 points for a made field from behind the arc (regular 3-pointer). Free throws will remain 1-point each. However, females will receive the corresponding number of free throw attempts (3 or 4). Bonus free throws (1-and-1 or 2 shots) will remain the same for both genders.
  3. A jump ball will occur only at the beginning of the game and any overtime periods. The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Thereafter on held balls and to begin the 2nd half, teams will alternate possession. CoRec: Female players will participate in the jump ball in a CoRec game.
  4. No dunking is permitted during pre-game warm-ups, at halftime, after the game, or during any other dead ball period. Dunking is permitted only during live ball game play. Hanging on the rim is prohibited at all times. Violators will be assessed a technical foul and are subject to immediate ejection. CoRec: No dunking is permitted by any player before, during, or after the game. Violators will be assessed a technical foul and are subject to immediate ejection.
  5. CoRec: A male player may not attempt to block a female player's shot. For the purposes of this rule, a male player is considered to be blocking a female player's shot when:
    • A male player's arms are at or above shoulder level when guarding a female shooter, or
    • A male player positions himself in such a way that, in the official's opinion, any part of his body intentionally disrupts a female player's shot.

A violation will be called when a female player takes a legitimate shot attempt and that ball contacts the male player's arms or other part of his body when illegally positioned as described above. A violation results in automatic points (3 or 4 points, depending on the location of the shot attempt) for the offended team and possession for the defense via a spot throw-in nearest to where the violation occurred. There are no restrictions on female players guarding or blocking the shots of male players. There are no restrictions on male players guarding female players.


Violations and Throw-Ins

  1. Violations include traveling, double dribble, carrying / palming the ball, intentionally kicking the ball with the leg, excessively elbow swinging (without contact), five-second closely guarded count
    in the frontcourt, ten seconds in the backcourt, three seconds in the lane, basket interference, and goaltending.
  2. After any violation, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred. Two or three points are also awarded on goaltending depending on the position of the shooter at the time of the shot.
  3. After any called time-out, the ball is awarded out of bounds for a throw-in at the spot nearest where the ball was on the court at the time the time-out was called.
  4. The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within 5 seconds.

Common Fouls & Penalties

  1. A personal foul is a player foul which involves illegal contact with an opponent while the ball is live, which hinders the opponent from performing normal offensive or defensive movements. A personal foul also includes contact by or on an airborne shooter when the ball is dead. Illegal use of the hands, holding, illegal blocking, illegal screening, pushing, and charging are examples of personal fouls.
    • Hand checking is not permitted in intramural basketball. The penalty is a personal foul (illegal use of the hands or arms).
  2. A player control foul occurs when a personal foul is committed by a player in possession of the ball or while in flight as an airborne shooter. There are no free throws for the offended team following a player control foul. Additionally, no basket will be scored when an airborne shooter is charged with a player control foul.
  3. After a non-shooting foul (common foul before the bonus or any player control foul), the ball is awarded out of bounds for a throw-in at the spot nearest where the foul occurred.
    • Simultaneous personal fouls, double fouls, and double technical fouls against opposing players (1 against a player from each team) result in no free throws for either team and a spot throw-in for the team in possession at the time of the fouls. If neither team is in possession (after a missed shot), alternating possession will determine the team to throw-in the ball.
  4. Fouls against the shooter will be shot throughout the game. Except in the final two minutes of the 2nd half and any overtime, the clock will not stop during free throw attempts.
    • An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the act of shooting until both of the airborne shooter's feet return to the floor.
  5. Bonus free throws are awarded to the offended team following common non-shooting personal fouls on and after the 7th team foul of the half. Team control does not affect the awarding of bonus free throws. No bonus free throws are shot following a player control foul.
    • For 7th, 8th, and 9th team fouls committed in the half, the shooter will shoot the bonus (1-and-1).
    • For team fouls 10 and above, two shots will be awarded to the shooter for any common, non-player control foul.
  6. During free throw attempts, a maximum of six (6) players are permitted to line up along the lane for rebounding.
    • The bottom spaces (below the block) will remain vacant at all times.
    • The defense must occupy the first space on each side above the block. Players may NOT position themselves on the block separating the lane spaces.
    • The offense has the option to occupy the next lane space on each side. In the event that the offense does not wish to occupy these lane spaces, the spaces will remain empty. The defense may NOT occupy the second space on either side.
    • The defense has the option to occupy the top lane space (closest to the shooter) on each side. In the event that the defense does not wish to occupy these lane spaces, the spaces will remain empty.
    • Thus, 2-4 members of the defense will line up along the lane while 0-2 members of the shooting team will take a lane space (not including the shooter).
    • No player, the shooter or those players lined up along the lane, may enter the lane until the free throw attempt has hit the rim. The remaining players from both teams not lined up along the lane must remain behind the behind the free throw line extended and the three-point line until the ball hits the rim.
    • The ball becomes live when it is placed at the disposal of the free thrower. 

Intentional, Flagrant and Unsportsmanlike Fouls

  1. An intentional foul at any time during the game results in two automatic points and possession of the ball out-of-bounds at the spot nearest to where the foul occurred. Two points are awarded regardless of if a basket is scored on the play.
  2. A technical foul at any time during the game results in two points and loss of possession. The opposing team will receive a throw-in at mid-court. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game. If a player receives three (3) technical fouls during the course of the season, they will be suspended for the rest of the season. If a team receives three (3) technical fouls in one game they will forfeit the game and be ineligible for the playoffs. If a team receives five (5) technical fouls during the course of the season, they will be dropped from the league.
    • Simultaneous technical fouls against opposing players (1 against a player from each team) result in no points for either team and a throw-in at mid-court for the team to be awarded the next alternating possession.
    • Unrelated technical fouls against opposing teams (1 against a player from each team not in the same incident) result in penalties assessed in order of occurrence with points awarded for each foul, and possession being retained by the opposing team of the 2nd technical foul.
  3. Any profanity or degrading of the officials will result in a technical foul. Continued verbal harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to leave the gym. Failure to comply results in forfeiture of the game.
  4. Anyone who directs any form of verbal threat at either IM personnel or other participants will be charged with a flagrant technical foul and expelled from the game.
  5. Altercations involving two or more players will result in flagrant technical fouls.
    • The offending players will be expelled from the game.
    • They must meet with the Intramural Coordinator before they may participate again.
    • Outright fighting will result in expulsion and possible suspension from further Intramural participation.
  6. All unsporting and contact technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations.
  7. Ejected players must leave the game site and may not return for the remainder of the night. 


  1. The purpose of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
  2. The Sportsmanship Rating System is intended to be an objective scale by which teams' attitude and behavior is assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
  3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, UNF Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain's efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
  4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
  5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
  6. Teams are graded by the officials on a scale of 1-4, 4 being the highest, each game. Teams must maintain a 2.85 sportsmanship rating throughout the season to be eligible for the playoffs. The maximum sportsmanship grade a team with a technical foul can receive is a 2.5 for that game.


  1. All teams will make the playoffs, provided they have no forfeits and have at least a 2.85 sportsmanship rating. If there are a lot of teams in one league, then the league will be split into a “Blue” playoff bracket, with teams that have a .500 winning percentage and above, and a “Grey” playoff bracket, with teams that have below a .500 winning percentage.
  2. The playoff schedule will be determined by the number of teams playing and the court space/time available. There are no guaranteed times once the playoffs start, teams must do what they can to make their games.