Intramural Sports

4-on-4 Indoor Volleyball Rules

General Eligibility


  1. Participation is limited to currently enrolled students and members of the faculty and staff of the University of North Florida. All areas of eligibility are covered in the Intramural handbook which are available online and through the Campus Recreation Office.
  2. In order to participate in an Intramural contest each player must present their validated Osprey1 Card. NO ID, NO PLAY. NO EXCEPTIONS!!!
  3. Game time is forfeit time. 1 forfeit will result in a team being ineligible for the playoffs. A second forfeit will result in the team being dropped from the league.
  4. All participants must register with IMLeagues to play any sport. Instructions on how to register is located on the Intramural Sports website. Captains must have the minimum number of players needed to play 4 on 4 Indoor Volleyball before they are allowed to sign up for a time slot.
  5. Adding Players – Players must be added on their team’s roster using IMLeagues (players must register first, then request to join a team, or team captains can send invitations to players to join their team) prior to participating in an Intramural contest. Players can be added at the field/court, however they must register through IMLeagues and show up on the team’s roster before 3pm of their next week’s game, or they will not be allowed to participate in their next game. Players may be added up until the end of the regular season for that sport. Rosters will be locked at the end of the regular season.
  6. Current or former collegiate/professional volleyball players – Current UNF volleyball players are ineligible to compete. This includes: walk-ons, red shirts, and practice players. Current players will be considered current for the entire 2012/2013 school year. Ex-Varsity volleyball players are anyone who has competed at the collegiate level during the 2011/2012 season or before. Current professional volleyball players are ineligible to compete. Former professional volleyball players must wait one (1) year from the time they competed to participate in intramural volleyball. A team may not consist of more than TWO (2) of any combination of the following:
    • Current volleyball sport club member
    • Ex-Varsity volleyball player
    • Ex-Professional player
     


Team Composition


  1. A team will consist of no more than eight (8) members on the official roster. Players may play for only one team; however, players may play on a mens/womens team and a corec team. Rosters will be locked at the end of the regular season.
  2. A maximum of four (4) players will be on the playing court at any one time. Two (2) players are required to start the game. For corec, teams must play with any of the following combinations:
    • 2 men and 2 women
    • 3 women and 1 man
    • 2 men and 1 woman
    • 2 women and 1 man
    • 1 man and 1 woman
    • 1 woman and 1 man
     
  3. A team can only substitute for the person that is next to serve.
  4. Corec substitutions - Substitutions must be made on a male for a male and a female for a female.
  5. A team captain shall be designated for each team. The team captain or a single representative must be chosen to speak for the team on the playing field at all times.


Equipment


  1. Appropriate gym footwear must be worn. Running shoes or all-purpose cleats are not appropriate for volleyball.
  2. Each team is responsible for supplying their own ball for warm-up. Volleyballs are available for use from the supervisor on the courts. The game ball will be chosen from the warm-up balls. The referee shall be the sole judge of the legality of the ball and shall select the best ball available.
  3. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a yellow card. The opposing team will be awarded one point and be awarded the ball for service.


Game Time & Length


  1. Game time is forfeit time. A team needs at least two (2) legal players to begin the game. Any team that forfeits a game will not be eligible for the playoffs. If a team has half of the minimum number of players signed in they will be not be charged a forfeit, just a loss with a 2.5 sportsmanship rating. Teams should call the IM Coordinator (620-2646) at least 24 hours in advance if they know they will not make their game to avoid a forfeit.
  2. A game is over when one team scores 15 points. The winning team must have at least a two-point advantage. The match is over if; (a) one team wins two out of three games, (b) 30 minutes of play has elapsed (the team with the most points at that time is the winner), (c) the third game, if needed, is played to 11. In a third game situation, the win by 2 rule is not in effect.
  3. Rally scoring will be in effect for all games.
  4. Each team is allowed one (1) time-out per game, each lasting for one (1) minute.


General Rules


  1. Starting the game - A coin toss will be done between the two opposing captains. The winner has the choice of: serving the first game or choosing which court to start on. At the beginning of the second game the roles are reversed.
  2. Third game (if necessary) - The coin toss will be done at the beginning of the third game with the winner getting the same options as above. Teams will not switch courts in the middle of the third game.
  3. Serving - The server shall serve within the serving area and not touch the boundary lines or the floor outside it at the instant the ball is contacted on the serve. A part of the server’s body may be in the air, over, or beyond these lines.

 



Legal Serve


  1. The server may:
    • Hit the ball directly off the holding hand.
    • Hit the ball after tossing it from the holding hand.
    • Hit the ball with the arms.
    • The legal ball may hit the net, but must go over and land in-bounds.
     
  2. When serving, the server must wait for the referee's whistle before striking the ball. For each team, the first infraction will result in a warning and a re-serve. Subsequent infractions will result in a side-out. One warning per team, per game. 
  3. If a player serves out of turn, side-out shall be called as soon as the mistake is discovered. Any points made by the illegal server shall be canceled. The serving order should then be corrected immediately.
  4. Players must stay in their respective serving order for the entire game. At the beginning of a new game the players may be rearranged. The supervisors should be notified of these changes before the game begins.


Playing the Game


  1. A player may not hit the ball twice in succession.
  2. The ball may be contacted a maximum of three times by a team before it is sent over the net. COREC: A female must be included if the ball is contacted three times.
  3. If two or more players of the same team contact the ball simultaneously, it is considered one play. The players involved may participate in the next play. This next play should be counted as an additional contact.
  4. Ball crossing the net:
    • The ball must cross the net completely between the net antennas or their indefinite extension. The ball is dead if it hits the net antenna.
    • If the ball touches the net on the return, it must touch the net between the markers and go over into the opponent's court.
    • A ball striking the net and going over is still in play.
    • The ball may be played when any part of it has crossed the top of the net. It is not essential for the entire ball to be on a player's side of the net before played.
    • The only legal double hit allowed is if when executing a block, the ball comes through the hands and hits another part of the player's body above the waist.
     
  5. Illegal Net Play
    • Holding or pushing the ball against the net.
    • Touching the net with any part of the body while the ball is in play. If the ball is driven into the net with such it causes the net to contact a player on the opposing team, no foul shall be called and the ball shall continue to be in play.
    • Reaching over the net:
      • If a player reaches over the net on the follow through a foul shall not be called.
      • If a player in an attempt to block reaches over the net on a follow-through, whether or not they touch the ball, a foul shall not be called. (Provided some part of the ball has crossed the net on the blocker's side before the follow-through occurs.)
      • If during an attempt to block a ball, the ball is hit against the net with such force that it causes the net to move under the fingers or hand of the blocker, no fouls shall be called.
       
    • Reaching under the net:
      • A player may not reach under the net and touch the ball or a player on the opposing team when the ball is in play on the opponent's side of the court.
       
    • If a player touches the opponent's court in completing a play, it shall be called a foul even if they do not touch the floor until after the ball has hit the floor.
    • A back line player cannot leave the floor in front of the 10 foot spiking line in executing a spike or playing a ball that is above the net back over the net (if feet leave the floor). In either case, it is okay to hit the ball to a teammate. Back line players also may not go to the net to execute a block.
     
  6. Legal net play:
    • A ball other than a service may be recovered from the net provided the player avoids touching the net.
    • If two or more players from opposing teams contact the ball simultaneously above the net, any of the players involved are eligible to participate in the next play, which shall be considered the first of three contacts allowed to the team. When both teams contact a ball simultaneously and it becomes motionless, a replay is ruled.
    • If one or more players is attempting to block and is contacted by the ball, this player is eligible to participate in the next play, which shall be considered the first contact for that team.
     
  7. 7. Any part of the ball touching a boundary line is considered in bounds.


Sportsmanship


  1. The purpose of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
  2. The Sportsmanship Rating System is intended to be an objective scale by which teams' attitude and behavior is assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
  3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, UNF Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain's efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
  4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
  5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
  6. Teams are graded by the officials on a scale of 1-4, 4 being the highest, each game. Teams must maintain a 2.85 sportsmanship rating throughout the season to be eligible for the playoffs. The maximum sportsmanship grade a team with a yellow card can receive is a 2.5 for that game.


Playoffs


  1. All teams will make the playoffs, provided they have no forfeits and have at least a 2.85 sportsmanship rating. If there are a lot of teams in one league, then the league will be split into a “Blue” playoff bracket, with teams that have a .500 winning percentage and above, and a “Grey” playoff bracket, with teams that have below a .500 winning percentage.
  2. The playoff schedule will be determined by the number of teams playing and the court space/time available. There are no guaranteed times once the playoffs start, teams must do what they can to make their games.