Intramural Sports

3-on-3 Basketball Rules

Location


All games will be played on the Arena basketball courts.

General Eligibility


  1. Participation is limited to currently enrolled students and members of the faculty and staff of the University of North Florida. All areas of eligibility are covered in the Intramural handbook which are available online and through the Campus Recreation Office.
  2. In order to participate in an Intramural contest each player must present their validated Osprey1 Card. NO ID, NO PLAY. NO EXCEPTIONS!
  3. Game time is forfeit time. 1 forfeit will result in a team being ineligible for the playoffs. A second forfeit will result in the team being dropped from the league.
  4. All participants must register with IMLeagues to play any sport. Instructions on how to register is located on the Intramural Sports website. Captains must have the minimum number of players needed to play 3 on 3 Basketball before they are allowed to sign up for a time slot.
  5. Adding Players – Players must be added on their team’s roster using IMLeagues (players must register first, then request to join a team, or team captains can send invitations to players to join their team) prior to participating in an Intramural contest. Players can be added at the field/court, however they must register through IMLeagues and show up on the team’s roster before 3pm of their next week’s game, or they will not be allowed to participate in their next game. Players may be added up until the end of the regular season for that sport. Rosters will be locked at the end of the regular season.
  6. Current or former collegiate/professional basketball players – Current UNF basketball players are ineligible to compete. This includes: walk-ons, red shirts, and practice players. Current players will be considered current for the entire 2012/2013 school year. Ex-Varsity basketball players are anyone who has competed at the collegiate level during the 2011/2012 season or before. Current professional basketball players are ineligible to compete. Former professional basketball players must wait one (1) year from the time they competed to participate in 3 on 3 basketball. A team may only have one (1) ex-Varsity basketball player on its roster.


Team Composition


  1. A team will consist of no more than six (6) members on the official roster. Players may play for only one team. Rosters will be locked at the end of the regular season. Suspended players may not be replaced. Roster additions can be made on the field before a game provided that player has not already played for another men’s/women’s team. If a player signs up and plays for another team after he/she has already played for their original team, the second team the player plays for will receive a forfeit and be ineligible for the playoffs. Team rosters are locked at the end of the regular season.
  2. Each team consists of five (3) players, one of whom is captain. Only the captain may address an official on matters of interpretation or to obtain essential information if it is done in a courteous manner. All players must present their valid UNF ID card at the game site to sign-in to participate.
  3. Two (2) players must be present for a game to begin. Players who arrive late may be added to the roster and may enter the game during a dead-ball period.
  4. Substitutions may be made after a basket, a foul, or stoppage of play.


Equipment


  1. All players must wear similar colored numbered jerseys or numbered pinnies. Pinnies are available at the court for each team. Inappropriate removal of player jerseys during a game can result in a technical foul.
  2. Appropriate gym footwear must be worn. Running shoes or all-purpose cleats are not appropriate for basketball.
  3. No participants may wear caps or do-rags while playing.
  4. Each team is responsible for supplying their own ball for warm-up. Basketballs are available for check-out from the attendant in the UNF Arena. The game ball will be chosen from the warm-up balls. The game ball will be provided by UNF Intramurals.
  5. Jewelry, casts, or any items deemed dangerous by the official MAY NOT BE WORN during the game. This jewelry consists of any visible rings (including wedding bands), watches, necklaces, earrings, studs, bracelets, and any other such similar jewelry. Only medical alert bracelets are permitted. Each team will receive only one warning without penalty. Following the warning, any player from a warned team in the game found to be wearing prohibited equipment (jewelry, etc) will be assessed a technical foul. The opposing team will be awarded two points and be awarded the ball at mid-court for a throw-in. Technical fouls for jewelry counts as an administrative technical foul, therefore does not count towards the team fouls.


Game Time & Length


  1. Game time is forfeit time. A team needs at least two (2) legal players to begin the game. Any team that forfeits a game will not be eligible for the playoffs. If a team has half of the minimum number of players signed in they will be not be charged a forfeit, just a loss with a 2.5 sportsmanship rating. Teams should call the IM Coordinator (620-2646) at least 24 hours in advance if they know they will not make their game to avoid a forfeit.
  2. There will be a time limit of 25 minutes for each game, with all baskets (except free throws) counting as two points. The first team to score 30 points is declared the winner, unless the 25 minute time limit is up. The team that is leading when the 25 minute time limit expires is declared the winner. If the teams are tied, then teams will flip a coin for the ball, and the first team to score a point is declared the winner.
  3. Each team will be granted one (1) time out per game.


General Rules


  1. Possession to start the game will be determined by a coin toss.
  2. Teams will play on the side courts in the arena. We will only be playing on half of the court, using only 1 basket.
  3. Teams will keep track of their own score, and report the final score to the court monitor. It is important to get the score correct because point spread will be the main factor after W/L in the playoff rankings.
  4. NO MAKE IT TAKE IT. Change of possession occurs when a basket is made.
  5. On missed baskets rebounded by the defense, ball must be taken out past the 3 point line before they can attempt to score a basket.
  6. Each team is required to take a shot at the basket within 30 seconds after taking possession. This rule has been implemented to eliminate a team from stalling near the end of the game. Violations of this rule, including non-legitimate shots, will result in an offensive turnover and possession.
  7. Substitutions may be made after a basket, a foul, or stoppage of play.


Fouls


  1. Teams will call their own fouls. An individual cannot foul out of a game, but may be ejected for any cause by the IM Supervisor/Court Monitor.
  2. Common fouls (non-shooting) result in a loss of possession for the offending team.
  3. Offensive fouls shall result in disallowing any converted basket and loss of possession.
  4. Shooting fouls with a missed basket shall result in 2 free throws.
  5. Shooting fouls with a made basket shall result in 1 free throw.


Court Monitors


  1. There will be an IM Supervisor monitoring each game. They are present to oversee the game and record the score at the end of each contest.
  2. Fighting and excessive arguing will not be tolerated and can result in team dismissal from the league. The court monitor may penalize any player for unsportsmanlike conduct by immediate ejection and banishment from the playing area.


Sportsmanship


  1. The purpose of Intramural Sports is to provide a recreational environment for the University community which is safe and enjoyable. While the game atmosphere is often competitive, ensuring participant safety, providing a fun, social atmosphere, and promoting sportsmanlike behavior among participants, spectators, and team followers are our primary concerns. The game atmosphere should remain good-natured at all times. Participants shall maintain good sportsmanship throughout their participation in all facets of the intramural program.
  2. The Sportsmanship Rating System is intended to be an objective scale by which teams' attitude and behavior is assessed throughout the intramural sports league and playoff seasons. Behavior before, during, and after an intramural sports contest is included in the rating. The team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.
  3. A team is responsible for the actions of the individual team members and spectators related to it. Additionally, UNF Intramural Sports does not recognize the use of coaches. Only the team captain shall speak to the officials regarding administrative matters (protests, ejections, disqualifications, etc). Furthermore, the team captain's efforts in assisting officials/staff to calm difficult situations and to restrain troubled teammates are key to controlling team conduct.
  4. Sportsmanship is vital to the conduct of every Intramural contest. In order to encourage proper conduct during games, officials, administrative personnel, and supervisors shall make decisions on whether to warn, penalize or eject players or teams for poor sportsmanship. These decisions are final. The Intramural Sports administrative staff will rule on further penalties as a result of unsportsmanlike conduct.
  5. Each participant should choose his or her team members carefully, as all team members will suffer the consequences of any disciplinary action taken by the Intramural Sports staff against that team for violation of the intramural rules and sportsmanship guidelines. Protests or appeals of sportsmanship ratings will not be recognized. The Intramural Sports administrative staff reserves the right to review any rating given to a team.
  6. Teams are graded by the officials on a scale of 1-4, 4 being the highest, each game. Teams must maintain a 2.85 sportsmanship rating throughout the season to be eligible for the playoffs. The maximum sportsmanship grade a team with a technical foul can receive is a 2.5 for that game.


Playoffs


  1. All teams will make the playoffs, provided they have no forfeits and have at least a 2.85 sportsmanship rating. If there are a lot of teams in one league, then the league will be split into a “Blue” playoff bracket, with teams that have a .500 winning percentage and above, and a “Grey” playoff bracket, with teams that have below a .500 winning percentage.
  2. The playoff schedule will be determined by the number of teams playing and the court space/time available. There are no guaranteed times once the playoffs start, teams must do what they can to make their games.